Factsheet

Developer:
Pixel Maniacs
Based in Nuremberg, Germay

Founding date:
December 07, 2011

Website:
chromagun.de

Press / Business contact:
info@pixel-maniacs.com

Social:
Twitter: @Pixel_Maniacs
Facebook: Pixel maniacs

Releases:
February 2016

Phone:
+49 911 / 580 547 67

Description

ChromaGun is a first person puzzler about colors. The basic principle is as easy as applying it is complex: Exit the chambers via the exit doors. Use the ChromaGun to colorize walls and WorkerDroids to progress in the chambers. WorkerDroids (the players’ main cause of headaches in ChromaGun) are attracted to walls of the same color and can be used for a variety of tasks like opening doors, activating triggers or removing the danger of deadly electrified floor-tiles by mercilessly sacrificing them. ChromaGun encompasses eight chapters of mind-melting puzzles and witty background-narrative.

History

Early history

ChromaGun was our very first large-scale game, before only having developed mobile games and apps. The initial idea of ChromaGun was developed during game jam Ludum Dare 32 and was created in only three days. Ever since, we've improved on the concept to deliver the game we're now publishing to steam.

After that

The first updated version of ChromaGun was released on iOS and generated massive positive feedback, including an article on Gamezebo, a mention in a German tech magazine and even on television. After publishing the idea on Greenlight, we expected to be waiting for months. The Game was greenlit in only two weeks. Since Ludum Dare in April 2015, every single model, texture and script in the game was updated. We rebuilt the game from the ground up, added a narrative and refined and polished every single aspect of it. Now, almost a year later, we're excited to see ChromaGun finally appear on Steam.


Videos

Chromagun Trailer YouTube


Images

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There are far more images available for Pixel Maniacs, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


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Selected Articles

  • Kostenlose Indie-Spiele
    "In "ChromaGun" (iOS) verschießt man in Paintball-Manier mit einer Dreifarbwumme rote, blaue oder gelbe Kugeln. Um aufdringliche Arbeitsroboter aus dem Weg zu räumen, muss man diese oder Wandsegmente umfärben, denn die Roboter werden von Wänden gleicher Farbe angezogen. Trifft man etwa einen blauen Roboter mit gelber Farbe, bleibt er an grünen Wänden kleben et cetera. Das klappt aber nur beim Mischen von Grundfarben; alle anderen Kombinationen ergeben Braun, dem jegliche Anziehungskraft fehlt. Man darf also nicht versehentlich zu oft auf den Abzug drücken. Das Spiel enthält gegenwärtig 37 Level voller Knöpfe, Türen, unter Strom stehender Platten und natürlich Roboter."
    heise.de
  • ChromaGun is Part Portal, Part Preschool Test Prep, All Fun
    "There’s a great mixture of careful puzzle solving and hectic danger-avoiding here, but with enough leniency to prevent frustration [...] so there’s basically no reason not to give ChromaGun a try. We’re glados we did."
    Gamezebo
  • ChromaGun on Greenlight
    Steamcommunity.com

Development Team

Benjamin Lochmann
Producer

Andreas Scholz
Team Lead, Programmer

Johann Bauer
Lead Software Engineer

Steve Crouse
Lead Game Designer

Alexandru Ciocea
Programmer (Tools)

Chris Hinze
Programmer (Tools)

Valerij Müller
Artist

Caroline Kachler
Artist

Contact

Inquiries
info@pixel-maniacs.com