Based in Nuremberg, Germany
September 1, 2010
Press / Business contact:
+49 (911) 580 547 67
Pixel Maniacs is an indie game development studio based out of Nuremberg, Germany. The company behind Pixel Maniacs – the Benjamin Lochmann New Media GmbH – was founded in 2003, and has since gone through several stages, eventually ending up in game development. In 2016, with the release of our debut title ChromaGun, we acquired the brand Pixel Maniacs, under which we develop and release all our games.
The Benjamin Lochmann New Media GmbH – the company behind the brand Pixel Maniacs – was founded in 2003 by CEO Benjamin Lochmann. Back then, the company was creating various web projects, some of which are currently still active – such as lerntippsammlung.de, a popular German portal offering help with homework and reports to students.A Successful Mobile App Business
Shortly after the AppStore was launched, Ben had the idea of developing and publishing a small app. He created an app called "Mäxle mit Fake-Button", a type of Liar's Dice, which featured an invisible button, granting the player guaranteed victory. The app's launch went particularly well, which led Ben to hire the company's first employee, Joe. Ever since then, the company has steadily grown – at the height of the app-business, Benjamin Lochmann New Media GmbH had developed and published more than 150 apps across stores, and employed 6 developers.Getting into Games
In 2015, we participated in Ludum Dare, a popular game jam, with fans all over the world. We didn't expect anything to come from it, as we were simply participating for fun. However, the result of this game jam, was the first prototype for ChromaGun, which was to become our debut release. Even during the 72-hour jam we realized how much fun developing a game was – this was the first time any of us had ever used Unity – and when feedback from the community was incredibly positive, we decided to put ChromaGun into production. Of course, at that time we were still developing mobile apps, so we ported ChromaGun to mobile. That didn't work out very well, and we hypothesized a first-person-puzzler to simply not be appealing on mobile. So we decided to take ChromaGun to the next step. We started a Steam Greenlight campaign, which we passed in only a few weeks, and thus began our journey into desktop game development.Staking our Claim in the Industry
After we had published ChromaGun on Steam in 2016, we began porting the game to PS4, Xbox One, Nintendo Switch and Playstation VR, and gained incredible experience from it. During that time, we participated in another Ludum Dare, during which our second game Can't Drive This was born – a multiplayer party racing game. We're also currently working on the pre-production of our third title, Escape the Loop. We've made great friends in the industry over the past years, and are actively working to furthering the gaming industry, in Nuremberg, Germany and worldwide. In December 2016 we were partnered on Twitch, where we regularly host Pixel Blah - a talk-show, in which we invite guests form the industry to talk about all things gamedev. Together with our friends over at GentleTroll, we host Indie Outpost, a meetup for game developers and those interested to network, chat and learn. Additionally, we speak at events, consult newcomers, and regularly act as gaming correspondents for egoFM.
Develop:Brighton – What the Bleep Am I Doing? Being a Gamedev Without a Clue [English] YouTube
IndieGala – Interview with Pixel Maniacs [English] YouTube
Pixel Blah – Talk with Linda Breitlauch [German] YouTube
Bayreuth University – Pixel Maniacs Documentary Short [German] YouTube
There are far more images available for Pixel Maniacs, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
Awards & Recognition
- "German Design Award Nominee" - Germany, 2016
- "Plankenschnack – Bretter des Jahres" - Twitch, 2016
- "It’s a credit to Pixel Maniacs that by the time you put ChromaGun down you’re left hungry for more."
- Dom Reseigh-Lincoln, NintendoLife
- "It is often surprising to see the sheer wealth of ideas developer Pixel Maniacs has managed to squeeze out of this one mechanic"
- Ryan Janes, Nintendo insider
Why We Canned a $2M App Business to Make Indie Games
A Gamasutra article wirtten by CEO Benjamin Lochmann, which details our road from mobile to desktop game development gamasutra.com.
Team & Repeating Collaborator
Lead Software Engineer
Artist, Technical Artist