Factsheet
Developer:
Pixel Maniacs
Based in Nuremberg, Germany
Release date:
March 19th 2021
Platforms:
Steam (Early Access)
PlayStation 4
PlayStation 5
PS4 / PS5 Retail
Nintendo Switch
Microsoft Xbox
Website:
pixel-maniacs.com/cantdrivethis
Regular Price:
USD | $19.99 |
EUR | €19.99 |
CAD | $22.79 |
GBP | £15.49 |
Description
Can't Drive This is a multiplayer party racing game. One player drives a monster truck while the other player builds the road, at the same time. If the driver goes too slow, or falls off the track, they'll explode. Can't Drive This is playable with two players online, and up to four players locally. There are different modes, some team-based competitive, some cooperative.
History
Can't Drive This was born during a game jam known as Ludum Dare, in April 2016 – where the initial prototype was created by Andi, Joe and Steve within 72 hours. Shortly after, CDT passed Steam Greenlight within only a few days, following an article about it on Kotaku Steamed. On September 26, 2016 Can't Drive This was launched into Early Access on Steam. Ever since, we've been hard at work improving on the concept, and adding player-suggested content and features. We have even recieved funding from the FFF-Bayern, a bavarian fund for film, television and games, which allowed us to greatly improve on the original concept, and expand the scope of the game. Since the project has grown out of Game Jam code, the game's scope eventually outgrew the reliability of the codebase, leading us to the decision to rebuild the game from the ground up. This unfortunately meant that we won't be able to provide regular updates to the Early Access version until the game's full launch. However, we're confident it will enable us to make the game the best it can be.
Timeline
- 2016 - Can't Drive This was born in 2016 during Ludum Dare Game Jam
- 2016 - Passed Steam Greenlight within few days
- 2016 - Launched Early Access on Steam
- 2016 - Improved game content with new customization items, tiles and game modes
- 2017 - Received funding from FFF-Bayern
- 2017 - Implemented complete new network code
- 2018 - New Look and re-design of all graphics assets
- 2018 - New improved vehicle controller for more frantic gameplay
- 2018 - Introduced new 4 player game modes such as Capture the Egg (2vs2)
- 2020 - Early Access relaunch with all new Features
- 2021 - Launch on Steam, PS4, PS5, Xbox One and Nintendo Switch
Features
- Racing Game (What the game is)
- Level-Editor (The game is this, too!)
- Customizable Vehicles
- Customizable Race Tracks
- Single-Player
- 2-Player Online Multiplayer
- 4-Player Local Multiplayer
Videos
Launch Trailer YouTube
Gameplay [EN] – AchievementHunters YouTube
Gameplay [DE] – PietSmiet YouTube
Images
Logo & Icon
Awards & Recognition
- "Nominee Indie Arena Booth" Best Multiplayer Game
- "Official Selection" Indie Mega Booth 2018
- "Bretter des Jahres" Plankenschnack, 2016
Selected Articles
- "Grade-A ingredients for a batch of chaos-and-yelling soup."
- Nathan Grayson, Kotaku - "Das ist genial, dieses Spiel."
- Simon Krätschmer, RocketBeans - "Epic game of coordinated chaos"
- Markiplier, YouTube
Additional Links
Playstation Blog
Article about PS4 and PS5 digital and physical release blog.playstation.com.
Reddit AMA
AMA on r/Games about the development and Early-Access release of Can't Drive This reddit.com.
About Pixel Maniacs
Boilerplate
Pixel Maniacs is an indie game development studio based out of Nuremberg, Germany.
The company behind Pixel Maniacs – the Benjamin Lochmann New Media GmbH – was founded in 2003, and has since gone through several stages, eventually ending up in game development.
In 2016, with the release of our debut title ChromaGun, we acquired the brand Pixel Maniacs, under which we develop and release all our games.
More information
More information on Pixel Maniacs, our logo & relevant media are available here.
Can't Drive This Credits
Benjamin Lochmann
Producer
Steve Crouse
Creative Director
Johann Bauer
Lead Software Engineer
Andreas Scholz
Software Engineer
Chris Hinze
Software Engineer
Valerij Müller
Artist, Technical Artist
Markus Esch
Artist, Technical Artist
Alexander Schmidt
Generalist
Pascal Diroll
Programmer (intern)
Luca Wolff
Programmer (intern)
Fabio Krapohl
Programmer (intern)
Russell Snyder
Programmer (intern)
Marco Hengstberger
Programmer (intern)
Thomas Otto
Artist (intern)
Torben Ihrig
Artist (intern)
Sven Tietgen
Artist (intern)
Tom Koehler
Artist (intern)
Isabella Kugler
Artist (intern)
Sydney Murphy
Artist (intern)
Martin Schiele
Nintendo Switch Port
Marian Becher
Nintendo Switch Port
Tim Schroeder
PS5 Port
Michael Koloch
PS5 Port
Annick Peters
PS5 Port
Rob Edwards
PlayStation® Retail Publishing
Florian Renault
PlayStation® Retail Publishing
Mickey Torode
PlayStation® Retail Publishing
Lukas Meinardus
Audio Mastering
Alexander Binderer
Audio Mastering
Goomin Nam
Composer
Jake Lizzio
Composer
Bobby Cole
Composer
Richie Ammons
Tutorial Voice Over
Contact
General Contact
info@pixel-maniacs.com
Press Inquiries, Key Requests
press@pixel-maniacs.com
Job Info
jobs@pixel-maniacs.com
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks