Pixel Maniacs
Based in Nuremberg, Germany

Release date:
March 19th 2021

Steam (Early Access)
PlayStation 4
PlayStation 5
PS4 / PS5 Retail
Nintendo Switch
Microsoft Xbox


Regular Price:



Can't Drive This is a multiplayer party racing game. One player drives a monster truck while the other player builds the road, at the same time. If the driver goes too slow, or falls off the track, they'll explode. Can't Drive This is playable with two players online, and up to four players locally. There are different modes, some team-based competitive, some cooperative.


Can't Drive This was born during a game jam known as Ludum Dare, in April 2016 – where the initial prototype was created by Andi, Joe and Steve within 72 hours. Shortly after, CDT passed Steam Greenlight within only a few days, following an article about it on Kotaku Steamed. On September 26, 2016 Can't Drive This was launched into Early Access on Steam. Ever since, we've been hard at work improving on the concept, and adding player-suggested content and features. We have even recieved funding from the FFF-Bayern, a bavarian fund for film, television and games, which allowed us to greatly improve on the original concept, and expand the scope of the game. Since the project has grown out of Game Jam code, the game's scope eventually outgrew the reliability of the codebase, leading us to the decision to rebuild the game from the ground up. This unfortunately meant that we won't be able to provide regular updates to the Early Access version until the game's full launch. However, we're confident it will enable us to make the game the best it can be.


  • 2016 - Can't Drive This was born in 2016 during Ludum Dare Game Jam
  • 2016 - Passed Steam Greenlight within few days
  • 2016 - Launched Early Access on Steam
  • 2016 - Improved game content with new customization items, tiles and game modes
  • 2017 - Received funding from FFF-Bayern
  • 2017 - Implemented complete new network code
  • 2018 - New Look and re-design of all graphics assets
  • 2018 - New improved vehicle controller for more frantic gameplay
  • 2018 - Introduced new 4 player game modes such as Capture the Egg (2vs2)
  • 2020 - Early Access relaunch with all new Features
  • 2021 - Launch on Steam, PS4, PS5, Xbox One and Nintendo Switch


  • Racing Game (What the game is)
  • Level-Editor (The game is this, too!)
  • Customizable Vehicles
  • Customizable Race Tracks
  • Single-Player
  • 2-Player Online Multiplayer
  • 4-Player Local Multiplayer


download all videos as .zip (148MB)

Launch Trailer YouTube

Gameplay [EN] – AchievementHunters YouTube

Gameplay [DE] – PietSmiet YouTube


download all screenshots & photos as .zip (49MB)

download logo files as .zip (1MB)

Awards & Recognition

  • "Nominee Indie Arena Booth" Best Multiplayer Game
  • "Official Selection" Indie Mega Booth 2018
  • "Bretter des Jahres" Plankenschnack, 2016

Selected Articles

  • "Grade-A ingredients for a batch of chaos-and-yelling soup."
    - Nathan Grayson, Kotaku
  • "Das ist genial, dieses Spiel."
    - Simon Krätschmer, RocketBeans
  • "Epic game of coordinated chaos"
    - Markiplier, YouTube

Playstation Blog
Article about PS4 and PS5 digital and physical release blog.playstation.com.

Reddit AMA
AMA on r/Games about the development and Early-Access release of Can't Drive This reddit.com.

About Pixel Maniacs

Pixel Maniacs is an indie game development studio based out of Nuremberg, Germany. The company behind Pixel Maniacs – the Benjamin Lochmann New Media GmbH – was founded in 2003, and has since gone through several stages, eventually ending up in game development. In 2016, with the release of our debut title ChromaGun, we acquired the brand Pixel Maniacs, under which we develop and release all our games.

More information
More information on Pixel Maniacs, our logo & relevant media are available here.

Can't Drive This Credits

Benjamin Lochmann

Steve Crouse
Creative Director

Johann Bauer
Lead Software Engineer

Andreas Scholz
Software Engineer

Chris Hinze
Software Engineer

Valerij Müller
Artist, Technical Artist

Markus Esch
Artist, Technical Artist

Alexander Schmidt

Pascal Diroll
Programmer (intern)

Luca Wolff
Programmer (intern)

Fabio Krapohl
Programmer (intern)

Russell Snyder
Programmer (intern)

Marco Hengstberger
Programmer (intern)

Thomas Otto
Artist (intern)

Torben Ihrig
Artist (intern)

Sven Tietgen
Artist (intern)

Tom Koehler
Artist (intern)

Isabella Kugler
Artist (intern)

Sydney Murphy
Artist (intern)

Martin Schiele
Nintendo Switch Port

Marian Becher
Nintendo Switch Port

Tim Schroeder
PS5 Port

Michael Koloch
PS5 Port

Annick Peters
PS5 Port

Rob Edwards
PlayStation® Retail Publishing

Florian Renault
PlayStation® Retail Publishing

Mickey Torode
PlayStation® Retail Publishing

Lukas Meinardus
Audio Mastering

Alexander Binderer
Audio Mastering

Goomin Nam

Jake Lizzio

Bobby Cole

Richie Ammons
Tutorial Voice Over


General Contact

Press Inquiries, Key Requests

Job Info

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks